Archive for April, 2003

Thursday, April 17th, 2003

One down, 6 to go…

Saturday, April 12th, 2003

Finally, I have gotten promoted to the rank of Captain. Still to go - Commodore, Rear Admiral, Vice Admiral and Admiral. That’s gonna be really tough. Now I’m playing the demo of Blackwater Operations. If you are reading this and not understanding head or tail of what’s going on, go here. If you do, welcome to the team. As usual, in Freespace, my squadron keeps changing every now and then. I still have to come online to play. But watch out, Captain Nirenjan “Apocalypse” Krishnan is going to rule the skies.

Saturday, April 5th, 2003

Just finished adding a few more people on the links section. Still studying like a madman, trying to get some concepts into my thick cranium. But as usual, I opened the book and fell fast asleep with M. Kulkarni’s textbook as a pillow (not really). Sometimes university exams can get really boring and you tend to go do something which you really like.

I learnt that Freespace 2, one of the best space simulation games yet, and my personal favourite action game, is not going to get a sequel any time soon. I had borrowed Bhoomi’s CD of Descent:Freespace - The Great War, the first version of the game to be released, long long ago. The gameplay was just amazing. Sadly the CD got scratched badly or something and Bhoomi’s really angry at Ranga and me. Now, after a huge search on the net, I finally managed to get Freespace 2 from Home of the Underdogs. 3D Action Planet, or rather Hard Light Productions, has got a huge collection of Freespace 2 missions and mods, including a Star Wars conversion to Freespace 2. Unfortunately for me, most of the missions are slated to be completed only by December this year or later. Oh well, back to Unreal Tournament I guess…

Tuesday, April 1st, 2003

I’ve finally completed the new version of Enigma. For those who haven’t seen my Enigma page, Enigma is a cipher system based on the electromechanical cipher used by Germany during World War II. This version of Enigma encrypts nibbles (blocks of 4-bits). For the non-technical, Enigma splits a character into two subcharacters and encrypts each in turn. I have used 42 scramblers, which can be reused, each of which can rotate in any one of four ways, unlike the original Enigma which used 3 unique scramblers rotating in only one direction. I’ll update you guys when I update the Enigma page with the new source code. Basically, I’m trying to put Enigma into a single module which can be included in all possible VB programs. Oh, and I mustn’t forget to thank Phil Fresle for his wonderful SHA-256 code without which Enigma would have never been completed.